A study I did to learn about the workflow of sculpting from photogrammetry. The breakdown of this was fairly simple. Starting from having several pictures taken from various angles to capture the front of my face. Then using a software called Photoscan, I rendered a 3D mesh of my face. Afterward, I cleaned up the mesh in ZBrush and textured in Mari and Substance Painter before rendering it in Marmoset. Once in Marmoset, I noticed some problems with the mesh that I am currently working to fix.