Based on the concept by Shuohan Zhou.
I did take some artist liberties with the character though! I want to polish him more, so comments are welcomed and appreciated!
- Sculpted in Zbrush
- Retopologized in Topogun
- UVed in Headus UVLayout
- Rigged in Maya
- Textured in Substance Painter and ZBrush
- Final Rendering in Marmoset